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note that this version is NO longer compatible with the previous one!
full support of two other shameful ways used by Power ISO for obfuscating the data: the swapping of the 3 decompression functions in the inflate algorithm and another senseless encoding of the index table added handling of master server messages in enctype X (useful in case you use a wrong -f filter), now everything is displayed on stderr except the servers and games list and their informations, the classical list of the IP:port of the servers will bet no longer displayed when -X is in use to avoid duplicates with the "IP:port \parameter\value" output, finally the system tray icon of works completely and gslist can be launched or terminated from there too substituited the decompression library from zlib to the more simple and tiny tinf library which has allowed me to add support to a small and unusual difference in the inflate algorithm used in Power ISO which caused the failure of daa2iso with some DAA files, continued the research on some unused or rarely used fields of the DAA file format the default hexadecimal format is now immediate because no longer uses the slow sscanf() which instead remain active for the other alternative formats chosed by the user, added also a very useful option which allows to handle the hexdumps added support to all the latest games like Call of Duty 5, Crysis Wars and War Hammer Online and a new feature which allows to verify a list of GUIDs of various formats included the pbbans one available on Punk Busted this tool has the main purpose of finding any ASCII and unicode string inside PE and ELF executables with the possibility of modifying these strings with an external text editor and re-injecting them in the original executable added a real-time disassembler with parsing of ASCII and unicode strings, usage of sh_flags instead of sh_type for the visualization of the characteristics of the ELF sections, fixed a problem with virtual offsets set to zero (ELF) solved a mistake in the calling of mysendto and myrecvfrom, removed the usage of secure_in_use in acpdump.h which caused an endless loop, modified the prototype of mysend/mysendto so now is possible to create a new buffer during their hooking which will be automatically freed by proxocket after its usage with the real functions, better handling of mysend/mysendto with the WSASend/WSASend To functions, improved the examples available in myproxocket.c added some examples and more informations in myproxocket.c, now myconnect and mybind are called before the original functions, if the return value of myconnect/mybind/mysend/mysendto is negative will be not called the relative original functions I have almost rewritten this small tool, now the compressed data generated by it is complete and not partial or corrupted as before.
for the moment this is an experiment so I will know if it works or not only in the next weeks/months.
the alternatives were protecting the single zip files or removing the executables fixed a bug in the reimporting in case of filenames starting with slash/backslash, added the RCN recompression, allowed the usage of the secure free() with non secure allocated memory (otherwise it's not possible to free memory allocated by external libraries) now that my proof-of-concept is out (yeah is the poc written by Microsoft in November 2011 using the example packet I sent to ZDI) I have decided to release my original advisory and proof-of-concept packet written the ...
a player for Linux was really needed so now I can listen the Unreal Championship music on the penguin toosimple tool for playing with the size of the UDP packets (useful for testing possible socket unreachable bugs or flooding the servers of some game engines with socket error messages) and their content, contains also some interesting optionstool for sending RCON commands (both interactive and one only) to servers which use the Quake 3 engine or a compatible RCON protocol.
The tool supports also password guessing through brute forcing and wordlist methodsuhmmm I have added support for ZWB and XSD/XSH archives and solved some bugfixes (now each subsong has its rate and channels, watch the previous news about XWB) but the best thing would be the creation of a Winamp plugin for handling archives which I don't know how to do at the moment..tool is finally complete, I have added support for XSB file (now the extracted files can have the original name), support for samplerate, channels and codecs with automatic header and extension plus many bugfixes and enhancementsadded the function TXbox Adpcm Decoder_Decode_Memory() for the usage of buffers, this function has also optimized the reading and writing performance of the files.
better Makefile compatible with Mac OSX (thanks Misty De Meo), Endian Set CURRENT_ENDIAN, Put Var Chr VAR 0 &VAR Long for storing VAR or MEMORY_FILE address to use with external DLLs, fixed a bug in Find Loc, improved incremental_fread, new compression algorithms and updates, fixed bug with Call DLL and arbitrary offsets, Call DLL imagebase and address features, fixed small bug in RNC compression introduced in 0.8.0, some fixes in ntcompress and lz77wii, now all the lzrw* algorithms don't check the useless 32bit flag field, xmemcompress working on Linux too, -N option for using decimal sequential names like 0instead of 00000000.dat, -e option to ignore compression errors (debug), fixed rare bug with output filenames in append mode, fixed bug with custom lzss_compress EJ parameter, fixed yappy_compress, fixed bug with -9, added tga and uasset in sign_ext.c, improved compatibility with gcc 7, added json formatter in String, fixed an important bug in unicode strings introduced in 0.8.0, fixed NULL pointer in some VAR[i], String X parameter for experimental parsing of XML and JSON strings, Open SSL 1.1 compatibility Break and Continue instructions fixed and available, experimental Label instruction (use Break/Continue to go to that label), embedded C compiler to be used with Call DLL and the tcc calling convention, C compiler available also with the tcc variable type, updated compression algorithms and added few new ones, fixed a bug with gussed names with -d/D and TEMPORARY_FILE, fix for encryption mode of rotate, better handling of the rnc compression, fixed bug in xchdir, bug in utf8_to_utf16_chr, fixed a problem with if statements having more than 2 conditions, the user will be asked only once to confirm the loading of external dll, -P option to set the default codepage, restored compatibility with Win98, correct filenames output for non-ansi names, -T option for not deleting the TEMPORARY_FILE macosx compatibility, fix for reverse Find Loc, fix for Print with -Q, removed tag SCRIPT's MESSAGE when using Print, added _ and .
It can recognize tons of compression and encryption algorithms and many other things which can be also manually added since it's all based on a signature file read at runtimean admin has reported a problem which some clients could see when they use more than 318 chars to join a patched server so I have raised the string limit to 382 bytes, which is probably the best and only compromise for any gamefor this Patches day I have decided to make this section less confusing, first of all it's now divided for games and then I have substituited all the old patchers (mohaaboffix, gshboomfix and so on) with the new lpatch versions.
released also the script for extracting the files of Need for Speed: Shift nothing new, if the input file has an invalid signature the tool asks if you want to continue its handling which "could" be useful in some very very rare cases where the signature is damaged and even the original programs can't read them better documentation of the format and added options for listing and filtering the files and an experimental one for rebuilding the archive if the version of the game no longer allows the loading of the files from its folder added the -f option which must be manually enabled on both the endpoints and activates a particular mode where multiple files are sent faster (because there is no need to send the confirmation byte for each file) and added the rc4 encryption with -c solved the wrong chunk size implemented from the archives of version 7, anyway only the texture archive (*_tx.ttarch) of the last 2 games of Tell Tale had this problem so all the other files weren't affected updated almost all the advisories and proof-of-concepts to match the build version 3933 which is the latest known release of the Source engine and which is used in games like Orangebox and Team Fortress 2.
Only the sourcenotvnull vulnerability doesn't affect this build added the handling of the tcpdump files (the sniffed sessions generated by wireshark), added the authomatic decompression of the zipped authentication data when is not used the -f option (so in visualization mode only) and allowed the visualization of the data which is not-encrypted solved a bug in ttarch_meta_crypt where in some rare cases was decrypted an additional block of the file corrupting it, added some additional fields in the rebuilding of files of version 2, added the usage of ttarch_meta_crypt also in rebuild mode otherwise some files looked corrupted, in extraction now the offsets of the non-compressed archives are showed as absolute (so 00112233 instead of 0 for the first file) substituited the memmove function with a manual one to avoid the possible senseless memmove bug (the job of memmove is just copying the data byte per byte but for some unknown reasons in rare occasions it could corrupt part of the data) added support for the first chapter of Tales of Monkey Island and Muzzled, now the files are decrypted only when the -m option is enabled for logical reasons, added an option for forcing only the decryption and the encryption of the input file (debug) added option -F which creates the pipe file \.\pipe\ventrcon (/tmp/ventrcon_pipe on linux) so that any program on the same machine can send commands to ventrcon simply writing them in that file, added the -C option for caching the ventrilo 3.x keys (mainly useful for debugging) an experimental and very basic project I created as a test various months ago and which uses a simple way to recognize and limit the players from the same IP address, released also a modified version which allows to choose the maximum number of players (3 by default) added support for the GBI files used in g Burner which are identical to DAA except for some microscopical lame changes, anyway the 99% of the GBI files online are just renamed DAA files so the previous version of daa2iso already worked with them perfectly the only change in this release is the possibility to re-encrypt the file because ARCA Sim Racing seems to need it, for the rest the new major version has been used because now the usage/syntax of the tool is like the one of rfactordec and wtcced added the -L option for placing the list of files in a file, added the -D option for using decimal notation internally, optimized the For command, gained some milliseconds from myitoa, added the experimental commands for implementing recursive functions (Start, Call and End Function) fixed the handling of some numbers (signed integers and shifting are not friends), the letters between ' are now considered numbers (so 'a' is 0x61), now in Get/Put Var Chr is possible to specify also the size of the number through an optional parameter and added: LZX, Binary and Base Name types, Bytes Read and Not EOF internal variables (they are used in Multi Ex), handling of elif and else (very useful), a new optional parameter in Find Loc to avoid to terminate the script if the string is not found, various new String operators, Get Array and Put Array functions which can be used to work on some temporary dynamic arrays (useful in some occasions), Quick BMSver command which allows to specify the minimum version of Quick BMS supported by that script added the -k option which allows to specify a custom key or the name of a game which uses a custom key and is supported by wtcced, this is needed to decrypt/encrypt the files of "Volvo The Game" (example: wtcced -k volvo new.gmt) added the handling of the return values of the myproxocket plugins for the functions myconnect, mybind, mysend and mysendto for allowing the user to skip the calling of the original functions (for example don't sending a packet if its content doesn't match our criteria) and added the function mysocket for hooking the socket function tons of speed improvements and memory and code optimizations, added the double console gui mode (works from command-line if started from the console or with a minimal gui if double-clicked), when the tool asks to overwrite an existent file now is possible to use "a" or "all" for overwriting them automatically, added multiple memory files (MEMORY_FILE, MEMORY_FILE2, MEMORY_FILE3 and so on), added a TEMPORARY_FILE which is nothing else than a file with this name which is saved also in list mode, all numeric variables are saved in hexadecimal, File XOR and File ROT13 now accepts also a variable as argument, added support for various encryption algorithms (aes, blowfish, des, 3des, rc4 and xtea), added the Print command which allows to show a message at runtime and various other enhancements and fixes other than new BMS examples like the one which acts as base for the games which use the TTARCH format (remember that each game has its own key which must be specified in the script) added the handling of the x86 filter in the LZMA decompression, this is absolutely useless in this case because the LZMA chunks in the UIF images don't use such filter but it's good for being 100% compatible with the format added the explode (pkware data compression library), gzip and lzma (included handling of the x86 header and decoder) compressions, the filename of any opened file is saved and can be read from inside the scripts (example: get NAME filename 1), added the Padding command, some small enhancements and bugfixes of the code this tool is a scripts based files extractor compatible with the BMS language.
) the problems with the handling of the line feeds in the re-imported strings, added the -A option for collecting/importing only the aligned data other than the updated ventrilo_algo and ventrilo3_handshake I have made various other changes like the thread now used for the keyboard commands (so the rest is threadless), the automatic enabling of the "Show login name in remote status requests" option and two new options for reconnecting when disconnected (useless) and for waiting a certain amount of seconds between each command sent from the batch file (-f) this is the updated set of functions for joining the Ventrilo 3.x servers that I have now decided to release as a stand-alone project (previously it was only available in the ventrilofp/ventrilo_proxy/ventrcon packages).
in the previous versions there was a small bug in the scrambling of the keys which corrupted a bit the in-game packets nothing new, I have simply prepared the functions for supporting possible updates in the future and added a commented obfuscated code which comes from Ventrilo 3.x (obfuscated because this code seems to do exactly the same stuff of the old version but looks more chaotic, mah) added support for the ! strings composed by multiple blocks (because each block has a max size of 64 bytes), added a message which tells when has been used the PWDDecrypt method instead of the ! one (all the times the input string doesn't start with the "! " text) and now the decrypted string is visualized without the previous DECRYPT: prefix solved a bug which added a carriage return (0x0d) at the imported strings and added the -b option which allows to read the input file without disassembling it (like the "strings" unix program) and so to re-import the strings directly in the file without the additional modifications done by default for the executables (repointing of the offsets and new sections) extractor for the archives of the game Kingdom Elemental and not only, in fact this game uses the Molebox packer for encrypting/compressing/archiving its files so my tool could be "reused" also with other programs after having made the needed modifications (first of all the the encryption key) added initial support to DOS, LE, PE64, OS2, VXD, ROM, ELF64 and XBE executables and replaced the previous disassembler library with di Storm64 because allows to disassemble 16, 32 and 64 bit executables various updates: now the tool gets more strings (but it's a bit slower), there are no longer limits in the length of the strings, all the buffers are dynamically allocated, now I use a structure containing all the strings, full handling of the original line-feeds of the collected strings, better output, elimination of duplicated strings (which is probably the most important update) and more.